![]() ![]() In addition to driving animation, the Skeleton asset is responsible for:Īnimation Retargeting - which allows the adjustment of animations for characters with different proportions.Ĭreating and saving Sockets - which allows you to attach things to your characters. The sharing of a Skeleton asset between Skeletal Meshes provides a way for you to share animations between characters or even entire Animation Blueprints used to define animation logic for a character. ![]() The primary focus of the Skeleton asset is to handle animation data, not the Skeletal Mesh.Īnother important facet of the Skeleton asset is that if your Skeletal Meshes share the same Skeleton asset (pending some basic rules are met), you can share animation data even if the hierarchy does not exactly match. ![]()
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